The two Vanilla and TBC classic are all out, able to WOW TBC Gold experience because it had been. And. . Even if it's almost indistinguishable. . It totally seems like a different game compared to what I recall. And I would say that I like the classic variations a lot less than retail today. It is a lot slower and simpler. It is more clunky. It is a lot more grindy and time consuming. Rewards thing a great deal less because the PvE experiences are balanced around somebody with performance issues and also a lot worse awareness and skill of the game.

Really is not that the games have become worse, it's the player mindset which have changed. Coupled with a slew of tools for learning and assistance. People trying to take shortcuts instead of learning, leading them to feel as though it is a grind when they can not simply jump into the rewards. People today consume content a great deal faster and use a ton of crutches to perform it. They bypass the majority of the exploring and trial and error parts, which is exactly what they remember most lovingly in the previous games, in favor for optimization and min/max from the get go. A whole lot of optimization is not even about doing things better, but removing things all together. Which also contributes to people complaining that they"feel forced" doing things as they're so utilized to being able to skip it.

I 100% believe this was true in Hearthstone. I haven't played in a very long time but back when they first started adding cards would be a few new broken strategy everyone had to play Blizzard sat about for weeks saying everything was fine before waiting to launch some half-assed counter within the next expansion. When it failed that they finally delivered a balance patch to repair the original issue. I'm positive people stuck around just to see if the new cards could alter whatever the player numbers were fostered.

Agree. I really do think there is an element of the devs fooling themselves into believing their"methods" and buy WOW Classic TBC Gold content are kind of fun. They certainly"overdesign", starting with the rewards and working backward from there instead of really thinking if the systems themselves are enjoyable.